The subscription business plan does not apply to games that are being made for the PlayStation 4 and Xbox One consoles developers will have to contact Epic to get more information on using the tools for those platforms. We realize that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise!Įpic has also released a new video showing off some of the features in Unreal Engine 4, which supports Windows, Mac, iOS and Android platforms, with upcoming support for Linux. In a statement about their new subscription-revenue business model, Epic said: Previously, Epic released a version of Unreal Engine 3, called the Unreal Development Kit, that developers could use to release commercial games for a $99 upfront payment, plus 25 percent of the game's royalties if the revenue exceeded a certain amount. The release includes the Unreal Editor, with a number of free samples and game templates in its Marketplace, and the full C++ source code, which is hosted on GitHub. The engine is already being used by a number of major development studios, including Microsoft's Lionhead for the upcoming Fable Legends. Today, the company announced that the full version of Unreal Engine 4 can be licensed for a subscription fee of $19 a month, plus 5 percent of revenues generated by any paid product that uses the engine.Įpic Games' announcement means that small indie teams can now access the full version of Unreal Engine 4 without having to spend a ton of money up front the subscription can be canceled at any time. Epic Games is letting anyone who wants to make a game with its newest Unreal Engine 4 tools do so right now under a new business model that could make it highly accessible.
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